ASTRO CLASH Play ›

How to play

Drag to aim, release to drop. That's the whole control scheme. Everything else is about where you put things.

The basics

  1. A body waits above the jar. Drag left or right to aim it, then let go.
  2. When two identical bodies touch, they merge into the next one in the chain and you score points.
  3. The jar is full when a resting body sits above the dashed line for about a second and a half. A body that is still bouncing doesn't count.
  4. Merges that happen within a second of each other chain into a combo, and each link in the chain multiplies the points.

The chain

Eleven bodies, each larger than the last. Only the first five ever fall from the top; everything above that you have to make. Two Supergiants that touch annihilate for a large bonus and free up the jar.

BodySizeMerge points
1. Dust32 px
2. Pebble44 px3
3. Asteroid56 px6
4. Comet72 px10
5. Moon92 px15
6. Planet116 px21
7. Gas Giant144 px28
8. Brown Dwarf176 px36
9. Star212 px45
10. Red Giant252 px55
11. Supergiant296 px66

Modes

EndlessFill the jar. One score, unlimited attempts. The ghost line on the jar wall marks your best run's high-water mark.
Daily JarEveryone in the world gets the same sequence of bodies today, with the same three abilities at the same moments. One attempt. Resets at midnight UTC.
BlitzNinety seconds on the clock and a much faster drop rate. Score as much as you can before time runs out.
TargetReach a Star in the fewest drops. Same jar for everyone each day, unlimited attempts, lowest drop count wins.
ZenNo overflow. Bodies that settle above the rim drift off into space instead of ending the run.
WeeklyEndless with one mutator for the whole week: a narrow jar, low gravity, only the smallest bodies, only the big ones, or a frictionless surface. Your best score for the week counts.

Abilities

You can hold one ability at a time. They are earned, never bought: a three-merge chain grants a Solar Flare, a five-merge chain a Supernova or a Comet, and reaching a Gas Giant or above for the first time grants a Black Hole. Tap the ability button to use it, or hold it for a description.

Solar FlareBurns away every body of the most common small size.
SupernovaDetonates your largest body and blasts its neighbours outward.
CometYour next drop fuses with the first thing it touches, whatever it is.
Black HoleTap a spot in the jar. Nearby bodies are pulled in and their combined mass collapses into a single larger body.
Gravity WaveJolts the whole jar so wedged bodies settle.
Time DilationA few seconds of slow motion for one precise drop.

Tips

Controls

Touch: drag and release. Keyboard: arrow keys to aim, space to drop, A for the ability, R to restart, Escape for the menu, M and N to toggle sound effects and music.